juliangarnier/anime
juliangarnier/anime
Activity
Last release
Open issues
Open PRs
License
release notes
release notes
Published 2 days ago
MinorContains new featuresregisterAdapter() API to extend animate() and utils.set() to non-DOM targets (learn more: https://animejs.com/documentation/adapters)animejs/adapters/three, to animate Object3D, materials, lights, cameras, audio nodes, UniformNode (TSL) and instanced meshes (learn more: https://animejs.com/documentation/adapters/three){x, y, z} coordinates or an explicit grid: [columns, rows, depth] tripletfrom parameter now accepts [x, y, z] normalized coordinates and axis now accepts 'z' for 3D grid originsjitter parameter to add a random offset to staggered values, either a single number or a [start, end] rangeseed parameter to make jitter and from: 'random' reproduciblejitter delaysfrom value resolving to a stale value when an overridden tween sits earlier in the chain.add() calls on the same property, and fix a case where such a timeline could cancel itselffrom valuefrom values in object form ({ from, to }) not re-resolving on refresh()stretch() not correctly scaling animations that use keyframesgetBoundingClientRect crash that could happen when a scroll container resized before its target was readyrequestAnimationFrame jitterengine.speed and engine.timeUnit updates that skip unnecessary work when the value does not actually changerelease notes
Published 2 days ago
MinorContains new featuresregisterAdapter() API to extend animate() and utils.set() to non-DOM targets (learn more: https://animejs.com/documentation/adapters)animejs/adapters/three, to animate Object3D, materials, lights, cameras, audio nodes, UniformNode (TSL) and instanced meshes (learn more: https://animejs.com/documentation/adapters/three){x, y, z} coordinates or an explicit grid: [columns, rows, depth] tripletfrom parameter now accepts [x, y, z] normalized coordinates and axis now accepts 'z' for 3D grid originsjitter parameter to add a random offset to staggered values, either a single number or a [start, end] rangeseed parameter to make jitter and from: 'random' reproduciblejitter delaysfrom value resolving to a stale value when an overridden tween sits earlier in the chain.add() calls on the same property, and fix a case where such a timeline could cancel itselffrom valuefrom values in object form ({ from, to }) not re-resolving on refresh()stretch() not correctly scaling animations that use keyframesgetBoundingClientRect crash that could happen when a scroll container resized before its target was readyrequestAnimationFrame jitterengine.speed and engine.timeUnit updates that skip unnecessary work when the value does not actually changeJavaScript animation engine